Crystal tree in Open Brush, and now I have to learn about Unity. in The Big, Blue, House. Year two.
- Feb. 26, 2023, 12:37 p.m.
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- Public
In VR it’s quite pretty. Here’s a crummy, low res clip of it:
It took four hours.
Then I thought I’d copy and past the tree a few times, and make a little scene, with a stream and a few animals. Selecting the whole tree took about ten seconds, with all of the little individual parts. Copying it got me a memory warning, so I had to erase the copy.
Googling it I found out that memory for Open Brush on the Quest 2 is a known issue. I need the PC version. That’s fine, I’ll get it. So now I have to figure out how to get my “saved sketches” from the Quest to the computer, and incorporated into the desktop version, so I can tether the Quest to the computer and hopefully finish my “sketch” that way.
Failing that, I’ll get Unity, which I need to import it into to turn it into a VR Chat world anyway, and try to assemble it in pieces there.
I’m determined. If there’s any way possible to finish this thing, I’ll get there.
It’s menopausal aspie versus modern technology, part one. Wish me luck.
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